![]() One could argue we released a game that wasnt done (we thought it was done) and thats what you get," he added.ĭemigod was released early by GameStop due to a "miscommunication between their corporate HQ and their brick and mortar outlets," said Wardell. "Besides upsetting a lot of people anxious for a good multiplayer game, you also have the fact that those early negative reviews are going to linger." Theres no way around it," he wrote on his blog. "The difficult launch definitely hurt the game. Wardell expects that ahead of the release of the game in Europe, the title will have only sold around 100,000 units. With broken online play, reviews for the game were critical, with the title scoring an average of 77 per cent on Metacritic. On top of that, once the servers did go live, online play suffered from technical problems that Wardell admits were the result of a bad design decision by Stardock. ![]() The game was sold early in some stores before the game's servers were online, leaving users without connected play, while a hacked version of the game was also uploaded to torrent sites. Stardock CEO Brad Wardell has candidly discussed the bungled launch of Demigod, which suffered a series of disasters due to poor design, piracy and early retail release. ![]()
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